Blender app for ipad11/1/2023 ![]() ![]() You'd have to pull off a lot of porting or shimming work to get Blender to work with the more-modern Metal APIs that Apple actually supports now. Cycles X actually dropped OpenCL altogether, so you can only run it on Nvidia GPUs right now. AFAIK, the UI is OpenGL based, Cycles renderer only supports OpenCL or CUDA, and so on. Off the top of my head:īlender relies on a lot of technologies Apple has either deprecated or never supported. It's not impossible but you will need to jump over a few hurdles. If you felt so inclined you could port it over yourself but you'll also need macOS to actually build iPad software. The M1 isn't necessary to run Blender earlier iPads could have also run a hypothetical port. Possibly, you'd have to talk with the Blender developers to figure that one out. ![]()
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